http://bugs.winehq.org/show_bug.cgi?id=20522 --- Comment #2 from Wylda <wylda(a)volny.cz> 2009-11-08 19:17:55 --- Created an attachment (id=24611) --> (http://bugs.winehq.org/attachment.cgi?id=24611) Megaman in paradise - problem with blitting in 24bit color depth Hopefully this tiny game will help to find out source of all troubles in affected area... 1. Confirming, please consider UNCONFIRMED->NEW and KEYWORDS: +DOWNLOAD 2. Did a regression test between 1.1.30 and 1.1.31: 6b8753185f30197047773af6a26eafd34d45367c is first bad commit commit 6b8753185f30197047773af6a26eafd34d45367c Author: Roderick Colenbrander <thunderbird2k(a)gmail.com> Date: Sat Sep 26 14:52:46 2009 +0200 winex11: Add support for 16-bit/32-bit DIB sections. :040000 040000 f2d2821909d152a1d37ae2932bf6017d7b622344 74221a3bdd0b8be716ed4c7900a58fddc93a2f08 M dlls 3. There are another bug reports suffering from this commit, see bug 20380, bug 20391, bug 20554. 4. Revert of this patch on top of wine-1.1.31 makes that problem goes away. 5. Adding author of this patch to CC and voting for this bug report. Download: http://www.yoyogames.com/games/launch/10014 There is an easy work around. If you switch to 16bit color depth, there is no problem with blitting, but extra error shows up in this case "err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=32". In other words: To see this bug, i have to have desktop color depth set to 24bit. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.