1 Jun
2023
1 Jun
'23
2:30 p.m.
https://bugs.winehq.org/show_bug.cgi?id=54824 --- Comment #3 from Conor McCarthy <cmccarthy(a)codeweavers.com> --- Vulkan-backed heaps depend on update-after-bind, which is not supported for CBVs on the GTX 1060. Even with a workaround for this, 15 buffers per stage is likely not enough. With Vulkan-backed heaps enabled each descriptor must be bound to all stages due to differences vs d3d12, so that limits it even more. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.