http://bugs.winehq.org/show_bug.cgi?id=29168 Dan <rohleder18(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |rohleder18(a)gmail.com --- Comment #34 from Dan <rohleder18(a)gmail.com> 2011-12-17 10:34:48 CST --- (In reply to comment #33)
It seems like the game can't find the server: trace:winsock:WS_gethostbyname "skynet01.aus.bwa" ret (nil)
I can't resolve that name either. There are several results in google about that address name problem. Maybe something is wrong before that and it then tries a default server that does not exist anymore.
It's also weird that it sends and receives 1 byte messages. But I guess that's planned. Is there a demo available for this game that triggers the problem?
Check out my comment half-way down at http://appdb.winehq.org/commentview.php?iAppId=13553&iVersionId=24528&iThrea... This appears to be used for internal debugging at Bioware when connections go wrong. Immediately following the skynet DNS query, it tries to send some data to a private subnet. Based on the beta info, I verified I could receive the JSON objects for the server lists, it just never displays it to the user. It then proceeds to the skynet and private network comms attempts. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.