http://bugs.winehq.org/show_bug.cgi?id=22855 --- Comment #7 from Matteo Bruni <matteo.mystral(a)gmail.com> 2012-01-19 15:12:10 CST --- Created attachment 38452 --> http://bugs.winehq.org/attachment.cgi?id=38452 Hopeful fix (In reply to comment #6)
The problem (blackouts in PoP:SoT when water is nearby) has been fixed by http://source.winehq.org/git/wine.git/commit/68e0cd430f2e57e55278acd24221273...
On the other hand, this commit causes incorrect water rendering in several games, including PoP:SoT (reported in bug #29350).
Commit 472fed41dd6238f9aead069da1d46f609daf425c (which fixed bug 29350) didn't help here. However something like the attached patch seems to do the trick, hopefully without breaking anything else in the process... Can you give it a try and see if it causes regressions? In particular, please check whether bug 29297 is still okay with this patch. Thanks :) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.