https://bugs.winehq.org/show_bug.cgi?id=40713 Bug ID: 40713 Summary: Regression in wined3d introduces severe texture artifacts Product: Wine Version: 1.9.11 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: dark.shadow4(a)web.de Distribution: --- Created attachment 54608 --> https://bugs.winehq.org/attachment.cgi?id=54608 Screenshot showing glitches on the character sprites A regression in the implementation of wined3d causes a lot of rendering artifacts in certain games, for example the NekoPara series on steam. Screenshot attached. The offending commit is 1ddf2e47e252fd30976237bd190a98b310909301 wined3d: Use immutable storage for 2D textures. After reverting that commit and it's child (4f9642d0e90b941e0316137523dbf12588c4bccc), it displays fine again. Since I don't know too much about the 3d implementation, I'd be glad to have someone help me with that issue. Tested on OpenSuse Tumbleweed (most recent), 32bit wine on 64bit OS. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.