https://bugs.winehq.org/show_bug.cgi?id=42090 --- Comment #4 from Béla Gyebrószki <gyebro69(a)gmail.com> --- (In reply to Andrew Eikum from comment #3)
Created attachment 56621 [details] dsound: Fix rolloff factor calculation
This patch should correct the rolloff factor calculation. It behaves much more like native dsound in the tests.
It doesn't quite fix the game, however. The sound effects are still a little too loud, I think. The game does use the doppler effect to change pitch, and in my testing it affected the length of the played sample. Maybe that ties in here, too?
The sound effects are still a bit louder, especially during races, but it's much more tolerable than before. I'm fine with the patch if no one else complains. Thanks for taking the time for looking into this. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.