http://bugs.winehq.org/show_bug.cgi?id=13277 --- Comment #10 from Jens Albretsen <jens(a)albretsen.dk> 2008-05-22 14:31:50 --- A little update: I have submitted patches that fixes the issue. copysurface? my bad just got out of bed when I wrote about what I did the night before. I meant IDirect3DTextureImpl_Load, it was trying to load itself into itself. d3d7 is the base of d3d3 and the problem is in there. When a program creates a direct draw object uses it to create a surface and then releases the direct draw object and then expects directdraw to still be there anyway the fix was quite easy, surfaces now have an internal refcounter so ddraw can't close down if there surfaces attached. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.