http://bugs.winehq.org/show_bug.cgi?id=24009 Summary: Tomb Raider 4: Wrong camera position (Unnecessary Viewport Scaling transformation) Product: Wine Version: unspecified Platform: x86-64 URL: http://tombraider.ru/files/demos/pc/tr4_demo.rar OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: sudemon(a)gmail.com Created an attachment (id=30158) --> (http://bugs.winehq.org/attachment.cgi?id=30158) Screenshot Game start normal with "Wine Windows version" is win98. But the camera is too close to the character, than his back can not see anything. If I remove these lines in the code of Wine in the file "dlls/wined3d/device.c", in "process_vertices_strided" function, Viewport transformation part... : 3946,3948d3945 < x *= vp.Width / 2; < y *= vp.Height / 2; < z *= vp.MaxZ - vp.MinZ; 3950,3952d3946 < x += vp.Width / 2 + vp.X; < y += vp.Height / 2 + vp.Y; < z += vp.MinZ; ... and recompile(reinstall) wine, that CAMERA is WORKING PROPERLY, and the GAME becomes PLAYABLE!! May be x,y,z values corrupted, or viewport scaling transformation makes by game itself. May be wine did not recognize any special flag for the viewport transformation (maybe except the "scaling" is more modes of viewport transformation) =============== You can download demo versions of game on one of these links: http://www.tombraiderchronicles.com/cgi-bin/dl03/dl.pl?dm_tlrdemo http://www.tombraiderchronicles.com/cgi-bin/dl03/dl.pl?dm_tlrtimesdemo or http://tombraider.ru/files/demos/pc/times_level.rar http://tombraider.ru/files/demos/pc/tr4_demo.rar =============== PS: Game used DirectX 6.1 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.