http://bugs.winehq.org/show_bug.cgi?id=29602 --- Comment #18 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2012-02-02 16:09:17 CST --- Your patch prevents loosing sound in my audible render tests. However, it's not ideal yet. In test_clock, sleeping for 450ms right before the for loop produces an audible discontinuity. There's no such discontinuity with a passed_time=NULL; hack before calling AudioQueueEnqueueBufferWithParameters. I'm still using Mac OSX 10.5.8. It's only when sleeping for 350ms that intermittent silence disappears. There's no audible difference in test_worst_case. In both cases, it crackles heavily. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.