7 Nov
2014
7 Nov
'14
6:37 p.m.
https://bugs.winehq.org/show_bug.cgi?id=23807 --- Comment #32 from Michael Bond <mikejbond(a)gmail.com> --- Created attachment 49933 --> https://bugs.winehq.org/attachment.cgi?id=49933 Patch updated to latest git I did change the wined3d_format_channels values to use bpp/depth instead of rgb which seems more correct and removes the need for the hack. I won't swear that the format flags are correct in format_texture_info, someone with a better understanding of the wined3d texture flags should take a look at this. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.