20 Nov
2017
20 Nov
'17
5:10 p.m.
https://bugs.winehq.org/show_bug.cgi?id=43406 --- Comment #18 from Philip Rebohle <philip.rebohle(a)tu-dortmund.de> --- Seems like the root cause of the compute shader misbehaving is that it reads from an image resource that is currently bound to the frame buffer for rendering. According to [1] and [2], the values read by the compute shader are undefined as a consequence. In order to fix this, wine should unbind the FBO prior to calling glDispatchCompute. [1] https://bugs.freedesktop.org/show_bug.cgi?id=102218#c5 [2] https://www.khronos.org/opengl/wiki/Memory_Model#Framebuffer_objects -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.