http://bugs.winehq.org/show_bug.cgi?id=29194 --- Comment #4 from Henri Verbeet <hverbeet(a)gmail.com> 2011-11-29 00:01:11 CST --- (In reply to comment #3)
Backtracing for thread 0038 in process 0008 (C:\Archivos de programa\Eidos\Batman Arkham Asylum Demo\Binaries\ShippingPC-BmGame.exe): fixme:dbghelp_dwarf:dwarf2_get_cie wrong CIE pointer fixme:dbghelp_dwarf:dwarf2_get_cie wrong CIE pointer Backtrace: =>0 0xf601e4e1 in fglrx_dri.so (+0xe2d4e1) (0x7c8d4490) That's a bit less helpful than I was hoping for, I'm afraid. It does suggest it's hanging somewhere inside the driver though. I suppose you could try to enable some debug channels (e.g. +d3d9,+d3d,+d3d_draw,+d3d_surface) to try to narrow it down to a specific OpenGL call.
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