https://bugs.winehq.org/show_bug.cgi?id=45428 Anastasius Focht <focht(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Crash Bandicoot N. Sane |Crash Bandicoot N. Sane |Trilogy crashes while |Trilogy (Steam) crashes |entering main menu in |while entering main menu in |NtGetContextThread |ntdll.NtGetContextThread() | |with NULL context URL| |https://store.steampowered. | |com/app/731490 CC| |focht(a)gmx.net --- Comment #1 from Anastasius Focht <focht(a)gmx.net> --- Hello folks, is that with the legit Steam version? I'm curious because some users reported it running without any patches: https://www.reddit.com/r/wine_gaming/comments/8w3iv2/crash_bandicoot_n_sane_... --- quote --- Seems to run exceptionally well. Thanks for sharing. --- quote --- Some experience a crash: https://github.com/doitsujin/dxvk/issues/483 (legit Steam version) https://www.reddit.com/r/wine_gaming/comments/8vjdvc/crash_bandicoot_n_sane_... (non-legit Steam version) A call to 'ntdll.NtGetContextThread()' with NULL context doesn't make much sense. Is that part of the DRM scheme? Do you have any trace/relay log with some additional context information? Regards -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.