https://bugs.winehq.org/show_bug.cgi?id=52795 masush755(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |masush755(a)gmail.com --- Comment #1 from masush755(a)gmail.com --- This affects more games than just Cyperpunk 2077 on Mesa/RADV. Stack overflows during pipeline compilation will also happen with: - Stranger of Paradise: Final Fantasy Origin - Doom Eteral when ray tracing is enabled - Unreal Engine 5 City Sample with the vulkan backend Further references: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6173 https://gitlab.freedesktop.org/mesa/mesa/-/issues/6209 So far Doom Eternal with ray tracing was the game that required the largest stack with about 800K -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.