11 Sep
2010
11 Sep
'10
7:42 p.m.
http://bugs.winehq.org/show_bug.cgi?id=22383 --- Comment #7 from Roderick Colenbrander <thunderbird2k(a)gmail.com> 2010-09-11 14:42:35 CDT --- A potential fix for this could be to use GL sync objects and wait for them in the other thread in case of multithreading. It should be a lot lighter compared to a normal glFlush. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.