5 Jun
2016
5 Jun
'16
3:43 p.m.
https://bugs.winehq.org/show_bug.cgi?id=40724 --- Comment #3 from tblodt(a)icloud.com --- When you run the game without CSMT, you just get a gray screen. You can press ⌥⌘Q while the game is hanging and it will exit instantly, so the event loop is clearly still going. But it does use about 200% of the CPU. I'll attach a sample. The only interesting thing I've found when using warn+d3d is that the continuous stream of warnings generated while displaying the menus, loading screen, and game stops when the loading screen freezes. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.