https://bugs.winehq.org/show_bug.cgi?id=51555 zurohki(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |zurohki(a)gmail.com --- Comment #7 from zurohki(a)gmail.com --- I think I have the same issue. There's just constant brief catches in the game's audio with newer Wine versions, regardless of what's happening in game. Even in the background music on the character select screen. It sounds like a buffer underrun. I'm using pipewire-pulse and doing 5.1 channel audio through S/PDIF with DTS encoding. I did a bisect last night and arrived at this: ce151dd681fe5ee80daba96dce12e37d6846e152 is the first bad commit commit ce151dd681fe5ee80daba96dce12e37d6846e152 Author: Jacek Caban <jacek(a)codeweavers.com> Date: Wed May 26 16:19:00 2021 +0200 winepulse: Use NtAllocateVirtualMemory for local_buffer. Signed-off-by: Jacek Caban <jacek(a)codeweavers.com> Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> dlls/winepulse.drv/pulse.c | 21 +++++++++++++-------- 1 file changed, 13 insertions(+), 8 deletions(-) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.