http://bugs.winehq.org/show_bug.cgi?id=19267 --- Comment #2 from hpestilence <hpestilence(a)gmail.com> 2009-07-10 19:29:30 --- Seems to have gone away in EVE Online in yesterdays git but still occurs in the HDR demo. I first noticed it in eve-online whenever HDR and bloom was enabled that I was crashing due to a gl_out_of_memory error. I started using top and noticed that RES and %MEM was rising rapidly about 1MB - 2MB every 3 seconds. The crash would randomly happen around 20% mem usage. I have 4GB ram and 4GB swap. Testing some more with the HDR demo it seems to be now be triggered by using multisampling + depth/stencil format. Hmm, if I set the multisampling to none and back to 4x after setting the depth/stencil format the memory leak goes away. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.