18 May
2024
18 May
'24
4:15 p.m.
https://bugs.winehq.org/show_bug.cgi?id=56691 --- Comment #1 from Nikolay Sivov <bunglehead(a)gmail.com> --- It fails on a very first shader, using "unsigned int" type for local variable. Current we reject "unsigned" keyword right away apparently, but instead "unsigned int" should be equivalent to "uint". I'll add some tests, that's probably not hard to implement. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.