https://bugs.winehq.org/show_bug.cgi?id=42504 --- Comment #7 from oscarbg <rtfss1(a)gmail.com> --- Thanks for fast response.. I had found this guide "How to run DX11 games in wine with opensource drivers (Mesa)"-> http://www.gearsongallium.com/?p=2875 and didn't worked.. but by settting MaxVersionGL I can confirm Computemark 2.1 works with Intel HD 530 and recent Mesa 17.1dev also!! Many thanks.. PD:Just thinking how this program can't work on Apple Macs as they support only up to OGL4.1 and that doesn't support GL_ARB_compute_shader and image_load_store extension for UAV.. Have Wine developers thought about working on a D3D11->Metal translation layer on Mac that would allow programs like this to run also on Mac? Or will D3D10/11 Wine support will remain via OpenGL 4.x for a long time? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.