https://bugs.winehq.org/show_bug.cgi?id=45127 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3dx11 |directx-d3d --- Comment #1 from Matteo Bruni <matteo.mystral(a)gmail.com> --- Thank you for the bug report. It looks like this is the cause: error: definitions of interface block `shader_in_out' do not match Specifically, reg0 is declared with flat interpolation in only one of shaders in the shader program and we're using GLSL 1.50 (the driver doesn't support GLSL 4.40). I have a guess at what's going wrong, I'm going to attach a hack for you to try in a bit, in case you can build Wine yourself. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.