http://bugs.winehq.org/show_bug.cgi?id=11819 --- Comment #13 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-05-04 08:54:06 --- Created an attachment (id=12706) --> (http://bugs.winehq.org/attachment.cgi?id=12706) hack that disables p8 textures in ddraw Somebody should change summary of this bug as it is misleading. The problem is not P8 related. Anybody can see it himself, apply this patch - it disables P8 texture support in d3d <=7, forcing the game to use different format. By default P8 textures are created and you'll see lines like this one trace:d3d:IWineD3DDeviceImpl_CreateTexture Format 0x29 (WINED3DFMT_P8), in a +d3d log. With the hack to disable P8, you'll see trace:d3d:IWineD3DDeviceImpl_CreateTexture Format 0x17 (WINED3DFMT_R5G6B5) in this log. Yet it doesn't help missing models / models that render as only weird black outlines. The real problem probably is depth/stencil related. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.