http://bugs.winehq.org/show_bug.cgi?id=25723 GyB <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69(a)gmail.com --- Comment #8 from GyB <gyebro69(a)gmail.com> 2013-12-01 20:13:28 CST --- Maybe it's just my curiosity, but can you guys who reported this bug as fixed pinpoint the commit that fixed the problem for you? I still have the reported problem in Mirror's Edge (Steam version) when Physx is enabled. I tried the game with 2 different Physx versions (8.10.xx shipped with the game, and with the current Physx 9.13.0725). For example in Chapter 1->Checkpoint B when the SWAT team in the office building opens fire and glass is breaking into small pieces, game speed slows down to a crawl. With disabled physx this doesn't occur to me. Fedora 19 wine-1.7.7-107-g61358d0 Nvidia 250 GTS / driver 325.15 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.