28 Jan
2009
28 Jan
'09
3:17 a.m.
http://bugs.winehq.org/show_bug.cgi?id=15868 --- Comment #42 from H. Verbeet <hverbeet(a)gmail.com> 2009-01-28 03:17:33 --- Looks like depth buffer precision issues. I probably won't have time to look into this soon. The improved speed is probably due to EXT_vertex_array_bgra support in the newer drivers, which should prevent the vertex shader recompilation. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.