https://bugs.winehq.org/show_bug.cgi?id=39347 --- Comment #6 from Anastasius Focht <focht(a)gmx.net> --- Hello folks, --- quote --- Matteo claims he has seen this problem with ARB too. Not sure if it's really exclusive to GLSL. --- quote --- I've now done more than 1100 battles (~275 hours of gameplay) and never seen a problem with ARB shaders. Its very likely related to GLSL shader backend. By having a large number of consecutive games I found another issue though, a GL memory leak. I'll create a separate bug for it. I've also extensively used CSMT from Staging tree and it doesn't make any difference - besides doubling the framerate ;-) Regards -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.