http://bugs.winehq.org/show_bug.cgi?id=34034 Henri Verbeet <hverbeet(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan(a)codeweavers.com Component|opengl |directx-d3d --- Comment #3 from Henri Verbeet <hverbeet(a)gmail.com> 2013-07-15 02:51:20 CDT --- We should probably move shader_glsl_ftoa() to the common code and use it in arb_program_shader.c as well. Ideally we wouldn't need to use the ARB_program code for blitting when GLSL is used though. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.