https://bugs.winehq.org/show_bug.cgi?id=44246 --- Comment #5 from Alex S <iwtcex(a)gmail.com> --- (In reply to Adrien Fernandes from comment #4)
Three years now I'm having this issue and it has never been fixed.
This is actually a somewhat infamous issue and it's much older than that. The usual workaround involves either setting LARGE_ADDRESS_AWARE flag on the executable (which tells Wine to apply a different memory allocation limit) or patching Wine to the same effect. Proton even has a convenient PROTON_FORCE_LARGE_ADDRESS_AWARE environment variable for that matter. In my experience this workaround results in lower virtual memory allocation by roughly 700 Mb - 1 Gb. It's not clear to me how it does that, it's really not supposed to.
Why I can play Call of Duty 4 on GNU/Linux but not on FreeBSD with the exact same hardware ?
Is there a noticeable difference in virtual memory allocation? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.