https://bugs.winehq.org/show_bug.cgi?id=51848 Conor McCarthy <cmccarthy(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |cmccarthy(a)codeweavers.com Status|UNCONFIRMED |NEW Ever confirmed|0 |1 --- Comment #6 from Conor McCarthy <cmccarthy(a)codeweavers.com> --- I think this is a driver problem. The chosen GL pixel format with WGL_SWAP_COPY_ARB is identical to the one chosen without this patch except for the different swap attribute. I found nothing wrong with how the pixel format is used. There were no GL errors and no assertion failures in a Mesa debug build. No effect occurs in swapchain_gl_present() because swapchain_present_is_partial_copy() is false anyway. The problem persists if the changes to swapchain_gl_present() are reverted. On my system with an RX580, it freezes the entire X window UI, so the exe must be terminated from an alternate console. This problem is worse in Secondhand Lands because X window doesn't unfreeze after I terminate the game. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.