14 Apr
2009
14 Apr
'09
6:28 p.m.
http://bugs.winehq.org/show_bug.cgi?id=18050 --- Comment #3 from Oleksiy Protas <elfy.ua(a)gmail.com> 2009-04-14 13:28:27 --- And also, the frames missing are actually rendered in between, it goes like: 5 seconds of frozen picture looped sound, then all the frames queried to render are shown in milliseconds, then frozen again. The actual proccess is frozen as it doesn't count timers correctly when hosts a game, but does when joins one. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.