http://bugs.winehq.org/show_bug.cgi?id=14657 blaise <mgavl69(a)juno.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mgavl69(a)juno.com --- Comment #15 from blaise <mgavl69(a)juno.com> 2008-12-03 11:33:05 --- (In reply to comment #14)
You can use WINEDEBUG="+d3d_shader" to see what shaders the application uses. Note that that FIXME doesn't necessarily mean there's a problem with the shader itself though.
That's true. I was thinking I could tweak or cut out the bio sm3 section that might be causing problems. Using the shadershock sm2b fixes most of it. Hlsl doesn't make sense to me, the way they pack the vert/pixel code together in one file, but that's another story. Thanks for the info. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.