http://bugs.winehq.org/show_bug.cgi?id=21962 --- Comment #58 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2010-04-11 16:07:43 --- Ah, I know those issues. I am seeing them only when I hack out the glFlush calls that are supposed to synchronize the draw order across threads. My suspicion was that one thread sets the texture address mode of some (dynamic) textures and that interferes with the commands scheduled in the other thread. I didn't verify that yet, but I'll take a look at how the dynamic buffer stuff affects this. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.