http://bugs.winehq.org/show_bug.cgi?id=23274 Summary: Jedi Knight: Dark Forces II screen blue-tearing when picking up an item Product: Wine Version: 1.1.28 Platform: x86 URL: http://www.filefront.com/845549/jedidemo.exe OS/Version: Linux Status: NEW Keywords: download, regression Severity: normal Priority: P2 Component: directx-ddraw AssignedTo: wine-bugs(a)winehq.org ReportedBy: wylda(a)volny.cz CC: hverbeet(a)gmail.com Blocks: 22684 Created an attachment (id=29010) --> (http://bugs.winehq.org/attachment.cgi?id=29010) Savegame - standing before gun When an weapon is picked up, screen should go into faint blue for fraction of a second (verified on windows). Instead, on weapon pickup screen is choppy with "blue-belt" moving from top-down. Regression test between 1.1.27 and 1.1.28 reveal: commit ecd2dc7603382388665daa83a60fa0e4a5eadb38 Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Fri Aug 14 09:23:25 2009 +0200 wined3d: Make RTL_READTEX the default rendertarget locking method. For most cards this should make more sense than RTL_READDRAW, even if e.g. surface_upload_data() has some room for improvement. :040000 040000 cc7143b222409b613cb6a8d2299fd6119daa71e1 1f23cb38ca38458424babb6bdbed76b40ec5b6bf M dlls Correct behavior can be tested on top of 1.1.28 with "winetricks rtlm=readdraw". Things got worse around bug 22684. As this is underlying problem, i make this one as blocker for 22684. Steps to reproduce: 1. Set windowed mode 800x600 2. Download and install 3. There is savegame before gun, to test pickup 4. In game don't checks 3d acceleration Note: Unfortunately putting back readdraw makes game menu somewhat unreadable, but working. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.