https://bugs.winehq.org/show_bug.cgi?id=38826 Anastasius Focht <focht(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |focht(a)gmx.net --- Comment #1 from Anastasius Focht <focht(a)gmx.net> --- Hello folks, I can't confirm this, the game works fine here on Linux. WineHQ appdb also doesn't list a blocker: https://appdb.winehq.org/objectManager.php?sClass=application&iId=10457 Your backtrace shows 'andps xmm0,0x8(%ebp)' SSE instruction with a misaligned stack variable access. With 32-bit Wine build on OSX there should be a stack realign in function prolog code. Looking at the thread context of the faulting instruction I don't see ECX being in ESP range (ECX is usually clobbered with ESP(+4) when stack realign happens). My guess would be it's your Wine build/tooling on OSX being broken/your problem. --- Unrelated to this there is a lot of msvcrt stub spam emitted during the game, slowing things down. --- snip --- fixme:msvcrt:__crtGetStringTypeW (unk 0, type 1, wstr 0x536e554(1), 0x536e558) partial stub --- snip --- $ wine --version wine-1.7.46 Regards -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.