29 Sep
2010
29 Sep
'10
midnight
http://bugs.winehq.org/show_bug.cgi?id=11354 --- Comment #33 from Dan Kegel <dank(a)kegel.com> 2010-09-28 19:00:38 CDT --- No, the patch doesn't cause the extra artifacts, but they also go away when you set complex shader distance to zero. Perhaps it should be a separate bug so we can close this one, even though it fits the same summary. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.