http://bugs.winehq.org/show_bug.cgi?id=43590 Stefan Dösinger <stefan@codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan@codeweavers.com --- Comment #22 from Stefan Dösinger <stefan@codeweavers.com> --- I don't have the game to test myself, but my expectation is that this should work on modern d3d10+ hardware. With coherent and persistent maps we can let the game write directly into the GPU's memory (or the driver decides to keep everything in system memory and transfer on demand on draws). The map range is ignored in this case, so it doesn't matter that the game passes bad data there. d3d10/11 removed the map start + length from buffers entirely, so in practise a card+driver that supports d3d10 should also allow these badly behaved d3d9 and earlier games to work. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.