https://bugs.winehq.org/show_bug.cgi?id=46630 --- Comment #1 from Sergey Isakov <isakov-sl(a)bk.ru> --- After lementing the mapping this way ~~~~ flag_mapping[] = { + {WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE1D}, {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE2D}, {WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, D3D11_FORMAT_SUPPORT_TEXTURE3D}, {WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET, D3D11_FORMAT_SUPPORT_RENDER_TARGET}, {WINED3D_RTYPE_NONE, WINED3D_BIND_DEPTH_STENCIL, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL}, }; ~~~~~ I just got a crash somewhere at memory allocation (the dialog is not clickable as I early reported). In the log I see only relevant message as ~~~ 0050:warn:dxgi:dxgi_factory_create Failed to initialize factory, hr 0x887a0004. ~~~ There are also messages, 7 pieces: 0091:fixme:bcrypt:BCryptCreateHash ignoring object buffer before the crash. It is wine-staging because with wine-hq-4.1-git the application immediately crashed. That's not happen with 4.0rc7 so I may propose a regression with bcrypt or with prebooter for macOS. I will search what it is. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.