https://bugs.winehq.org/show_bug.cgi?id=50093 --- Comment #1 from andy <andy86(a)fastwebnet.it> --- Created attachment 68580 --> https://bugs.winehq.org/attachment.cgi?id=68580 last 100000 lines of wine output with relay, wined3d, timestamp and tid killing wineserver during gameplay/issue Trying several WINEDEBUG options I found these wined3d error: 15982.773:01ec:warn:d3d_perf:texture_resource_sub_resource_map Mapping a dynamic texture without WINED3D_MAP_DISCARD. 15982.773:01ec:warn:d3d:wined3d_context_gl_bind_shader_resources No resource view bound at index 0, X. With the last of two repeated for 7 times with various X values. The reference to "d3d_perf", also looking the comments for spawning lines in the code, would seem quite clearly the cause of the performance degradation. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.