https://bugs.winehq.org/show_bug.cgi?id=39793 Bug ID: 39793 Summary: Starcraft freezes when starting a Direct Cable Connection game Product: Wine Version: 1.7.46 Hardware: x86 OS: Linux Status: NEW Severity: normal Priority: P2 Component: ntdll Assignee: wine-bugs(a)winehq.org Reporter: alexhenrie24(a)gmail.com Distribution: --- To reproduce: 1. Add yourself to the dialout (Ubuntu) or uucp (Arch) user group. 2. Log out and log back in. 3. In Starcraft, click Multiplayer, Direct Cable Connection, Ok. The problem is that Starcraft attempts to detect which serial port is connected by sending a burst of data on all ports COM1 through COM8. On Linux, COM1 through COM4 default to ttyS0 through ttyS3, but even though the device files exist, rarely do all of them correspond to actual physical devices. So, Starcraft hangs forever waiting for the write to complete successfully. A patchset that fixes this bug is available at https://github.com/alexhenrie/wine/commits/master First reported at https://appdb.winehq.org/objectManager.php?sClass=version&iId=149&iTestingId... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.