https://bugs.winehq.org/show_bug.cgi?id=33975 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |UPSTREAM --- Comment #5 from Austin English <austinenglish(a)gmail.com> --- (In reply to Mike Blumenkrantz from comment #3)
Okay, so there's some good news: for nvidia binary users, this bug can be resolved completely by exporting __GL_SHADER_DISK_CACHE=1, and then allowing all the effects to play once.
As a result, I'm closing this since it seems obvious that the issue is related to shader compilation.
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