http://bugs.winehq.org/show_bug.cgi?id=27932 Summary: Starcraft II does not render correctly, eventually crashes Product: Wine Version: 1.3.22 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: andrewplayssax(a)gmail.com Created an attachment (id=35736) --> (http://bugs.winehq.org/attachment.cgi?id=35736) The terrain glitch Starcraft II randomly renders certain chunks of terrain incorrectly. Attached is a screenshot. I also believe to have found the suspect patch from using git-bisect, but i may be wrong. It was introduced in 1.3.22 for sure though. 002674e49d3343d2ad4670081276e38af867eefe is the first bad commit commit 002674e49d3343d2ad4670081276e38af867eefe Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon Jun 6 17:44:43 2011 +0200 wined3d: Fix glDrawBuffers() optimization. :040000 040000 afbbbb65e869d58ae00b56c627228bd6e9d2d1bb 71478cb542317c0b2e3c1dc2b8155a6ff4dcd44a M dlls This also cause SC2 to crash eventually, but I have found no pattern to it. I have a gtx 460 and the 175.21 driver with UseGLSL disabled. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.