https://bugs.winehq.org/show_bug.cgi?id=43057 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Component|directx-d3dx9 |directx-d3d CC| |joseph.kucia(a)gmail.com Ever confirmed|0 |1 --- Comment #1 from Józef Kucia <joseph.kucia(a)gmail.com> --- (In reply to Isaac Witherspoon from comment #0)
The D3DX9-to-OpenGL process appears to create a shader that fails to compile. The responsible error appears to be logged at the final line of the attached debug log, and additionally appeared throughout the original debug output (which was over 2mb in size and could not be uploaded in whole):
You can compress logs before uploading them.
fixme:d3d_shader:print_glsl_info_log error: Input block `shader_in_out' is not an output of the previous stage
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