http://bugs.winehq.org/show_bug.cgi?id=21627 Vitaliy Margolen <vitaliy(a)kievinfo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d Version|unspecified |1.1.38 --- Comment #2 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2010-02-07 20:39:02 --- commit bef792f5ff2cd87db98b58acb182123ef76be6e6 Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Feb 1 13:52:55 2010 +0100 wined3d: Handle zero-length vectors for WINED3DSIH_NRM. Unfortunately there's no reliable way to generate infinity in GLSL, but a sufficiently large value will probably do. The important part of the patch is that we don't generate NaN, because that will keep propagating through the entire shader. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.