http://bugs.winehq.org/show_bug.cgi?id=25965 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |hverbeet(a)gmail.com --- Comment #1 from Austin English <austinenglish(a)gmail.com> 2011-02-02 04:54:25 CST --- 91ac0c37b1f36978d8bf974daf24ad9c77d49d6f is the first bad commit commit 91ac0c37b1f36978d8bf974daf24ad9c77d49d6f Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Jan 24 18:41:16 2011 +0100 wined3d: Disable vertex shader output clamping. It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for most things, so we should only need special handling for pow and nrm. :040000 040000 5fd985c5e449675bebc57ee120d459869c614ea5 d0bc5ea2f62e336eb8820fc7e0ff768e85ea283a M dlls The fog in the initial game, e.g., bug 22504, however, is fine. nvidia 9800 gtx+ / 270.18 drivers. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.