http://bugs.winehq.org/show_bug.cgi?id=59206 Bug ID: 59206 Summary: Star Trek Elite Force II Single Player Demo Product: Wine Version: 10.20 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@list.winehq.org Reporter: lars_martin4@hotmail.com Distribution: --- Issue works as less 1280x1024 screen size windows but to less. Full screen did not works . tryed 1600x900 maximum but get GL_VENDOR: ATI Technologies Inc. GL_RENDERER: Radeon RX 5700 / 5700 XT GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.3.1 GL_EXTENSIONS: GL_ARB_multisample GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_copy_texture GL_EXTENSIONS: GL_EXT_subtexture GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_texture GL_EXTENSIONS: GL_EXT_texture3D GL_EXTENSIONS: GL_IBM_rasterpos_clip GL_EXTENSIONS: GL_ARB_point_parameters GL_EXTENSIONS: GL_EXT_draw_range_elements GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_SGIS_generate_mipmap GL_EXTENSIONS: GL_SGIS_texture_border_clamp GL_EXTENSIONS: GL_SGIS_texture_edge_clamp GL_EXTENSIONS: GL_SGIS_texture_lod GL_EXTENSIONS: GL_ARB_framebuffer_sRGB GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_EXT_framebuffer_sRGB GL_EXTENSIONS: GL_IBM_multimode_draw_arrays GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_EXT_blend_func_separate GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_multi_draw_arrays GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_INGR_blend_func_separate GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_light_max_exponent GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_NV_texture_env_combine4 GL_EXTENSIONS: GL_S3_s3tc GL_EXTENSIONS: GL_SUN_multi_draw_arrays GL_EXTENSIONS: GL_ARB_texture_border_clamp GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_EXT_framebuffer_object GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_env_dot3 GL_EXTENSIONS: GL_MESA_window_pos GL_EXTENSIONS: GL_NV_packed_depth_stencil GL_EXTENSIONS: GL_NV_texture_rectangle GL_EXTENSIONS: GL_ARB_depth_texture GL_EXTENSIONS: GL_ARB_occlusion_query GL_EXTENSIONS: GL_ARB_shadow GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_crossbar GL_EXTENSIONS: GL_ARB_texture_env_dot3 GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat GL_EXTENSIONS: GL_ARB_window_pos GL_EXTENSIONS: GL_ATI_fragment_shader GL_EXTENSIONS: GL_EXT_stencil_two_side GL_EXTENSIONS: GL_EXT_texture_cube_map GL_EXTENSIONS: GL_NV_copy_depth_to_color GL_EXTENSIONS: GL_NV_depth_clamp GL_EXTENSIONS: GL_NV_fog_distance GL_EXTENSIONS: GL_NV_half_float GL_EXTENSIONS: GL_APPLE_packed_pixels GL_EXTENSIONS: GL_ARB_draw_buffers GL_EXTENSIONS: GL_ARB_fragment_program GL_EXTENSIONS: GL_ARB_fragment_shader GL_EXTENSIONS: GL_ARB_shader_objects GL_EXTENSIONS: GL_ARB_vertex_program GL_EXTENSIONS: GL_ARB_vertex_shader GL_EXTENSIONS: GL_ATI_draw_buffers GL_EXTENSIONS: GL_ATI_texture_env_combine3 GL_EXTENSIONS: GL_ATI_texture_float GL_EXTENSIONS: GL_EXT_depth_bounds_test GL_EXTENSIONS: GL_EXT_shadow_funcs GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_MESA_pack_invert GL_EXTENSIONS: GL_NV_primitive_restart GL_EXTENSIONS: GL_ARB_depth_clamp GL_EXTENSIONS: GL_ARB_fragment_program_shadow GL_EXTENSIONS: GL_ARB_half_float_pi GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 8, 1280 x 1024 fullscreen hz:120 GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled Loading detail texture info Initializing Shaders Loading lensflares ----- finished R_Init ----- ------------------------------- ----- FS_Startup ----- Current search path: C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo/base C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak31.pk3 (196 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak30.pk3 (207 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak20.pk3 (1786 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak17.pk3 (601 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak16.pk3 (352 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak15.pk3 (249 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak10.pk3 (51 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak0.pk3 (398 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\english.pk3 (484 files) ---------------------- Setting up Shaders Registering lensflare shaders WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/batleth-bkg.tga' in shader 'inv-bkg-batleth' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/batleth-bkg.tga' in shader 'inv-bkg-select-batleth' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/batleth-bkg.tga' in shader 'inv-bkg-noammo-batleth' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/disruptor-bkg.tga' in shader 'inv-bkg-disruptor' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/disruptor-bkg.tga' in shader 'inv-bkg-select-disruptor' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/disruptor-bkg.tga' in shader 'inv-bkg-noammo-disruptor' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/comp-rifle-bkg.tga' in shader 'inv-bkg-comp-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/comp-rifle-bkg.tga' in shader 'inv-bkg-select-comp-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/comp-rifle-bkg.tga' in shader 'inv-bkg-noammo-comp-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/staff-bkg.tga' in shader 'inv-bkg-staff' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/staff-bkg.tga' in shader 'inv-bkg-select-staff' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/staff-bkg.tga' in shader 'inv-bkg-noammo-staff' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/tetryon-bkg.tga' in shader 'inv-bkg-tetryon' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/tetryon-bkg.tga' in shader 'inv-bkg-select-tetryon' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/tetryon-bkg.tga' in shader 'inv-bkg-noammo-tetryon' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/i-mod-bkg.tga' in shader 'inv-bkg-imod' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/i-mod-bkg.tga' in shader 'inv-bkg-select-imod' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/i-mod-bkg.tga' in shader 'inv-bkg-noammo-imod' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/sniper-rifle-bkg.tga' in shader 'inv-bkg-sniper-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/sniper-rifle-bkg.tga' in shader 'inv-bkg-select-sniper-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/sniper-rifle-bkg.tga' in shader 'inv-bkg-noammo-sniper-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/quantum-burst-bkg.tga' in shader 'inv-bkg-quantum-burst' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/quantum-burst-bkg.tga' in shader 'inv-bkg-select-quantum-burst' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/quantum-burst-bkg.tga' in shader 'inv-bkg-noammo-quantum-burst' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/rom-rad-gun-bkg.tga' in shader 'inv-bkg-rom-rad-gun' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/rom-rad-gun-bkg.tga' in shader 'inv-bkg-select-rom-rad-gun' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/rom-rad-gun-bkg.tga' in shader 'inv-bkg-noammo-rom-rad-gun' WARNING: R_FindImageFile could not find 'sysimg/hud/sniper-targeted.tga' in shader 'hud/targeted' Setting up Shaders Registering lensflare shaders WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/batleth-bkg.tga' in shader 'inv-bkg-batleth' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/batleth-bkg.tga' in shader 'inv-bkg-select-batleth' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/batleth-bkg.tga' in shader 'inv-bkg-noammo-batleth' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/disruptor-bkg.tga' in shader 'inv-bkg-disruptor' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/disruptor-bkg.tga' in shader 'inv-bkg-select-disruptor' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/disruptor-bkg.tga' in shader 'inv-bkg-noammo-disruptor' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/comp-rifle-bkg.tga' in shader 'inv-bkg-comp-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/comp-rifle-bkg.tga' in shader 'inv-bkg-select-comp-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/comp-rifle-bkg.tga' in shader 'inv-bkg-noammo-comp-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/staff-bkg.tga' in shader 'inv-bkg-staff' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/staff-bkg.tga' in shader 'inv-bkg-select-staff' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/staff-bkg.tga' in shader 'inv-bkg-noammo-staff' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/tetryon-bkg.tga' in shader 'inv-bkg-tetryon' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/tetryon-bkg.tga' in shader 'inv-bkg-select-tetryon' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/tetryon-bkg.tga' in shader 'inv-bkg-noammo-tetryon' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/i-mod-bkg.tga' in shader 'inv-bkg-imod' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/i-mod-bkg.tga' in shader 'inv-bkg-select-imod' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/i-mod-bkg.tga' in shader 'inv-bkg-noammo-imod' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/sniper-rifle-bkg.tga' in shader 'inv-bkg-sniper-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/sniper-rifle-bkg.tga' in shader 'inv-bkg-select-sniper-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/sniper-rifle-bkg.tga' in shader 'inv-bkg-noammo-sniper-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/quantum-burst-bkg.tga' in shader 'inv-bkg-quantum-burst' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/quantum-burst-bkg.tga' in shader 'inv-bkg-select-quantum-burst' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/quantum-burst-bkg.tga' in shader 'inv-bkg-noammo-quantum-burst' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/rom-rad-gun-bkg.tga' in shader 'inv-bkg-rom-rad-gun' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/rom-rad-gun-bkg.tga' in shader 'inv-bkg-select-rom-rad-gun' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/rom-rad-gun-bkg.tga' in shader 'inv-bkg-noammo-rom-rad-gun' WARNING: R_FindImageFile could not find 'sysimg/hud/sniper-targeted.tga' in shader 'hud/targeted' r_subdivisions will be changed upon restarting. r_subdivisions will be changed upon restarting. RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----- Initializing Renderer ---- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\windows\system32\opengl32.dll' ): succeeded ...setting mode 8: 1280 1024 FS ...using colorsbits of 32 ...calling CDS: ok ...created window@0,0 (1280x1024) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...79 PFDs found ...hardware acceleration found ...PIXELFORMAT 4 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...using precompressed textures ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...ignoring GL_EXT_texture_env_combine ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: ATI Technologies Inc. GL_RENDERER: Radeon RX 5700 / 5700 XT GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.3.1 GL_EXTENSIONS: GL_ARB_multisample GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_copy_texture GL_EXTENSIONS: GL_EXT_subtexture GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_texture GL_EXTENSIONS: GL_EXT_texture3D GL_EXTENSIONS: GL_IBM_rasterpos_clip GL_EXTENSIONS: GL_ARB_point_parameters GL_EXTENSIONS: GL_EXT_draw_range_elements GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_SGIS_generate_mipmap GL_EXTENSIONS: GL_SGIS_texture_border_clamp GL_EXTENSIONS: GL_SGIS_texture_edge_clamp GL_EXTENSIONS: GL_SGIS_texture_lod GL_EXTENSIONS: GL_ARB_framebuffer_sRGB GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_EXT_framebuffer_sRGB GL_EXTENSIONS: GL_IBM_multimode_draw_arrays GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_EXT_blend_func_separate GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_multi_draw_arrays GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_INGR_blend_func_separate GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_light_max_exponent GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_NV_texture_env_combine4 GL_EXTENSIONS: GL_S3_s3tc GL_EXTENSIONS: GL_SUN_multi_draw_arrays GL_EXTENSIONS: GL_ARB_texture_border_clamp GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_EXT_framebuffer_object GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_env_dot3 GL_EXTENSIONS: GL_MESA_window_pos GL_EXTENSIONS: GL_NV_packed_depth_stencil GL_EXTENSIONS: GL_NV_texture_rectangle GL_EXTENSIONS: GL_ARB_depth_texture GL_EXTENSIONS: GL_ARB_occlusion_query GL_EXTENSIONS: GL_ARB_shadow GL_EXTENSIONS: GL_ARB_texture_env_combine GL_EXTENSIONS: GL_ARB_texture_env_crossbar GL_EXTENSIONS: GL_ARB_texture_env_dot3 GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat GL_EXTENSIONS: GL_ARB_window_pos GL_EXTENSIONS: GL_ATI_fragment_shader GL_EXTENSIONS: GL_EXT_stencil_two_side GL_EXTENSIONS: GL_EXT_texture_cube_map GL_EXTENSIONS: GL_NV_copy_depth_to_color GL_EXTENSIONS: GL_NV_depth_clamp GL_EXTENSIONS: GL_NV_fog_distance GL_EXTENSIONS: GL_NV_half_float GL_EXTENSIONS: GL_APPLE_packed_pixels GL_EXTENSIONS: GL_ARB_draw_buffers GL_EXTENSIONS: GL_ARB_fragment_program GL_EXTENSIONS: GL_ARB_fragment_shader GL_EXTENSIONS: GL_ARB_shader_objects GL_EXTENSIONS: GL_ARB_vertex_program GL_EXTENSIONS: GL_ARB_vertex_shader GL_EXTENSIONS: GL_ATI_draw_buffers GL_EXTENSIONS: GL_ATI_texture_env_combine3 GL_EXTENSIONS: GL_ATI_texture_float GL_EXTENSIONS: GL_EXT_depth_bounds_test GL_EXTENSIONS: GL_EXT_shadow_funcs GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_MESA_pack_invert GL_EXTENSIONS: GL_NV_primitive_restart GL_EXTENSIONS: GL_ARB_depth_clamp GL_EXTENSIONS: GL_ARB_fragment_program_shadow GL_EXTENSIONS: GL_ARB_half_float_pi GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 8, 1280 x 1024 fullscreen hz:120 GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled Loading detail texture info Initializing Shaders Loading lensflares ----- finished R_Init ----- ------------------------------- ----- FS_Startup ----- Current search path: C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo/base C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak31.pk3 (196 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak30.pk3 (207 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak20.pk3 (1786 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak17.pk3 (601 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak16.pk3 (352 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak15.pk3 (249 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak10.pk3 (51 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\pak0.pk3 (398 files) C:\Program Files (x86)\Activision\Star Trek Elite Force II Single Player Demo\base\english.pk3 (484 files) ---------------------- Setting up Shaders Registering lensflare shaders WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/batleth-bkg.tga' in shader 'inv-bkg-batleth' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/batleth-bkg.tga' in shader 'inv-bkg-select-batleth' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/batleth-bkg.tga' in shader 'inv-bkg-noammo-batleth' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/disruptor-bkg.tga' in shader 'inv-bkg-disruptor' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/disruptor-bkg.tga' in shader 'inv-bkg-select-disruptor' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/disruptor-bkg.tga' in shader 'inv-bkg-noammo-disruptor' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/comp-rifle-bkg.tga' in shader 'inv-bkg-comp-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/comp-rifle-bkg.tga' in shader 'inv-bkg-select-comp-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/comp-rifle-bkg.tga' in shader 'inv-bkg-noammo-comp-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/staff-bkg.tga' in shader 'inv-bkg-staff' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/staff-bkg.tga' in shader 'inv-bkg-select-staff' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/staff-bkg.tga' in shader 'inv-bkg-noammo-staff' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/tetryon-bkg.tga' in shader 'inv-bkg-tetryon' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/tetryon-bkg.tga' in shader 'inv-bkg-select-tetryon' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/tetryon-bkg.tga' in shader 'inv-bkg-noammo-tetryon' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/i-mod-bkg.tga' in shader 'inv-bkg-imod' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/i-mod-bkg.tga' in shader 'inv-bkg-select-imod' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/i-mod-bkg.tga' in shader 'inv-bkg-noammo-imod' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/sniper-rifle-bkg.tga' in shader 'inv-bkg-sniper-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/sniper-rifle-bkg.tga' in shader 'inv-bkg-select-sniper-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/sniper-rifle-bkg.tga' in shader 'inv-bkg-noammo-sniper-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/quantum-burst-bkg.tga' in shader 'inv-bkg-quantum-burst' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/quantum-burst-bkg.tga' in shader 'inv-bkg-select-quantum-burst' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/quantum-burst-bkg.tga' in shader 'inv-bkg-noammo-quantum-burst' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/rom-rad-gun-bkg.tga' in shader 'inv-bkg-rom-rad-gun' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/rom-rad-gun-bkg.tga' in shader 'inv-bkg-select-rom-rad-gun' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/rom-rad-gun-bkg.tga' in shader 'inv-bkg-noammo-rom-rad-gun' WARNING: R_FindImageFile could not find 'sysimg/hud/sniper-targeted.tga' in shader 'hud/targeted' Setting up Shaders Registering lensflare shaders WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/batleth-bkg.tga' in shader 'inv-bkg-batleth' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/batleth-bkg.tga' in shader 'inv-bkg-select-batleth' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/batleth-bkg.tga' in shader 'inv-bkg-noammo-batleth' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/disruptor-bkg.tga' in shader 'inv-bkg-disruptor' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/disruptor-bkg.tga' in shader 'inv-bkg-select-disruptor' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/disruptor-bkg.tga' in shader 'inv-bkg-noammo-disruptor' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/comp-rifle-bkg.tga' in shader 'inv-bkg-comp-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/comp-rifle-bkg.tga' in shader 'inv-bkg-select-comp-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/comp-rifle-bkg.tga' in shader 'inv-bkg-noammo-comp-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/staff-bkg.tga' in shader 'inv-bkg-staff' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/staff-bkg.tga' in shader 'inv-bkg-select-staff' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/staff-bkg.tga' in shader 'inv-bkg-noammo-staff' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/tetryon-bkg.tga' in shader 'inv-bkg-tetryon' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/tetryon-bkg.tga' in shader 'inv-bkg-select-tetryon' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/tetryon-bkg.tga' in shader 'inv-bkg-noammo-tetryon' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/i-mod-bkg.tga' in shader 'inv-bkg-imod' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/i-mod-bkg.tga' in shader 'inv-bkg-select-imod' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/i-mod-bkg.tga' in shader 'inv-bkg-noammo-imod' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/sniper-rifle-bkg.tga' in shader 'inv-bkg-sniper-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/sniper-rifle-bkg.tga' in shader 'inv-bkg-select-sniper-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/sniper-rifle-bkg.tga' in shader 'inv-bkg-noammo-sniper-rifle' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/quantum-burst-bkg.tga' in shader 'inv-bkg-quantum-burst' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/quantum-burst-bkg.tga' in shader 'inv-bkg-select-quantum-burst' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/quantum-burst-bkg.tga' in shader 'inv-bkg-noammo-quantum-burst' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/rom-rad-gun-bkg.tga' in shader 'inv-bkg-rom-rad-gun' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/rom-rad-gun-bkg.tga' in shader 'inv-bkg-select-rom-rad-gun' WARNING: R_FindImageFile could not find 'sysimg/hud/inventory/rom-rad-gun-bkg.tga' in shader 'inv-bkg-noammo-rom-rad-gun' WARNING: R_FindImageFile could not find 'sysimg/hud/sniper-targeted.tga' in shader 'hud/targeted' r_mode will be changed upon restarting. RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----- Initializing Renderer ---- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\windows\system32\opengl32.dll' ): succeeded ...setting mode 9: 1600 1200 FS ...using colorsbits of 32 ...calling CDS: failed, bad mode ...trying next higher resolution: failed, bad mode ...restoring display settings ...created window@3,22 (1606x1232) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...79 PFDs found ...hardware acceleration found ...PIXELFORMAT 4 selected ...creating GL context: succeeded ...making context current: succeeded ...WARNING: fullscreen unavailable in this mode ...setting mode 9: 1600 1200 FS ...using colorsbits of 16 ...calling CDS: failed, bad mode ...trying next higher resolution: failed, bad mode ...restoring display settings ...window already present, CreateWindowEx skipped Initializing OpenGL driver ...WARNING: fullscreen unavailable in this mode ...shutting down QGL ...unloading OpenGL DLL ...assuming '3dfxvgl' is a standalone driver ...initializing QGL ...WARNING: missing Glide installation, assuming no 3Dfx available ...shutting down QGL ----- CL_Shutdown ----- ----------------------- GLW_StartOpenGL() - could not load OpenGL subsystem -- Do not reply to this email, post in Bugzilla using the above URL to reply. 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