https://bugs.winehq.org/show_bug.cgi?id=40699 fjfrackiewicz(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz(a)gmail.com --- Comment #5 from fjfrackiewicz(a)gmail.com --- (In reply to ImperatorS79 from comment #4)
So it seems that Star Trek Online has a new light system based on directx11. The program should detect if the graphic card support directx11 and switch back to directx9 if needed (that's what developers said...).
So I tested the program, which worked perfectly before, with wine 1.9.22 windows7. Three times : normal, dx11/dx10 native, dx11/dx10 disabled ("desactivated" in the logs... I'm sorry for my English level ...)
Have you tried running this command: winetricks d3dcompiler_43 ? That would help with those HLSL shader parsing errors you have in one of your terminal output logs :) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.