https://bugs.winehq.org/show_bug.cgi?id=55719 Bug ID: 55719 Summary: Grim Down - compiler generates incorrect shader signatures Product: vkd3d Version: 1.9 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: hlsl Assignee: wine-bugs(a)winehq.org Reporter: bunglehead(a)gmail.com Distribution: --- Created attachment 75224 --> https://bugs.winehq.org/attachment.cgi?id=75224 vs The game compiles shaders for vs_5_0/ps_5_0 using d3dcompiler_43 with D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag. That should trigger semantic remapping: * vs: output POSITION -> SV_Position * ps: input POSITION -> SV_Position, output COLORN -> SV_TargetN. Without compatibility flag semantic names are preserved as is. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.