https://bugs.winehq.org/show_bug.cgi?id=43514 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d Summary|Beamng.drive requires |Beamng.drive: wrong |sm3_rasterizer sysval |sunshine reflection |semantic 0x2 |(probably because of | |missing clip distance | |support in wined3d) --- Comment #1 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to BieHDC from comment #0)
fixme:d3d_shader:shader_glsl_setup_sm3_rasterizer_input Unhandled sysval semantic 0x2. fixme:d3d_shader:shader_glsl_input_pack Unhandled sysval semantic 0x2.
I *think* this is responsible for the wrong sunshine reflection on the street.
You might very well be right, sysval 2 is WINED3D_SV_CLIP_DISTANCE. Can you please attach a screenshot, for reference? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.