http://bugs.winehq.org/show_bug.cgi?id=59450 --- Comment #2 from Tony Fabris <tfabris@gmail.com> --- Henri, thanks so much for your detailed response. To answer your last question quickly: The message "Unhandled view dimension 0x2" is a continuous stream in the console from the moment the game starts playing. Yet the game still runs fine during that stream of messages. I can play the game for long stretches with that message continuously spilling out of the console. The hang is not coincident with that message, or any other particular message. Regarding the fact that VKD3D is modified in Crossover: I had tried to contact their tech support about it first. I'm a lifetime-paid Crossover customer (they even sent me swag when I signed up) but they just shrugged their shoulders about it. Though whatever modification they made to VKD3D, it works, because I can run the game under Crossover but not under a vanilla build of Wine. I'd love to know what it is that they did; if there's a way to make that tweak (whatever it is) to a vanilla build of Wine, and then troubleshoot from there, that might be fruitful. Crossover's whole deal was that they were advertising that version 26.0 made a whole bunch of new games compatible, and I have a guess that their changes to VKD3D were a big part of that process. Here's their blog post about it: https://www.codeweavers.com/blog/mjohnson/2026/2/10/crossover-26-cures-artif... Regarding building my own software: As recently as a couple of years ago, I was the DevOps engineer in charge of the entire set of version control and build systems for a large software company. The problem is, it was an all Microsoft/Windows/Azure house, so I've got only a little bit of experience with building software on Linux/Unix/BSD/MacOS. Though I'm absolutely willing to give that a shot with some guidance. There's only a couple of barriers to that: I'm on MacOS v12 Monterey, and my Intel Mac won't run a newer OS than that. And the most common package manager, Homebrew, is deprecated on Macos v12 Monterey and I have to find versions of everything on MacPorts instead of Homebrew. However, I'm happy to spin up a virtual machine to run builds if needed: I'm a paying customer of Parallels as well, so if Wine/VKD3D builds can be built in one of those VMs I could do that too. I just wouldn't know where to start, or how to integrate those built files into a Crossover bottle, without guidance. In the meantime, I will try using those environment variables to get more information out of the version of VKD3D that's running in Crossover. If there's anything new in that output, I'll put it here, and also send it to the Crossover folks and see if they can come up with something too. Thanks so much for your help! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.