http://bugs.winehq.org/show_bug.cgi?id=11057 --- Comment #12 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-08-04 07:39:43 --- I tested this a bit more. First a few basic information: game patch level: 2.1.233 (full game) Wine settings: OffscreenRenderingMode=auto PixelShaderMode=enabled RenderTargetLockMode=auto UseGLSL=disabled VertexShaderMode=hardware Ingame settings: Direct3D Renderer (800x800-16) OptimizesSurfaces=enabled PolyGapFixing=enabled MipmapSharpening=enabled SinglePassMultiTexturing=enabled Results with older wine versions: 0.9.25: rendering BAD, mipmaps appear to be colored wrong 0.9.30: rendering BAD, mipmaps appear to be colored black 0.9.45: rendering GOOD I'm attaching screenshots for all three versions. Doing a regression test between 0.9.30 and 0.9.45. Greets, Tobias -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.