http://bugs.winehq.org/show_bug.cgi?id=22064 --- Comment #70 from Berillions <berillions(a)gmail.com> 2010-09-03 04:46:10 CDT --- (In reply to comment #69)
Ubisoft released a patch (version 0124) to their launcher today that breaks it again in wine. I haven't quite got to the bottom of the issue yet, but the relevant change seems to be that they're now using GetQueuedCompletionStatus instead of PeekNamedPipe to watch a communication pipe (called \\.\pipe\orbit_ipc_pipe). Somehow the threads get into a state where they just call GetQueuedCompletionStatus infinitely when one of them should continue communications with the server.
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